Assassination Era: Video Video games, Aggression, and the Psychology of Killing
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Paducah, Kentucky, 1997: a 14-year-old boy shoots eight college students in a prayer circle at his college.
Littleton, Colorado, 1999: two highschool seniors kill a trainer, twelve different college students, after which themselves.
Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine members in a youth summer time camp.
Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 youngsters and 6 adults on the elementary college he as soon as attended.
What hyperlinks these and different horrific acts of mass homicide? A youngster’s obsession with video video games that educate to kill.
Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that almost all of us aren’t “pure born killers” – and who has spent many years coaching troopers, police, and others who hold us safe to beat the intrinsic human resistance to harming others and to make use of firearms responsibly when mandatory – turns a laser deal with the menace posed to our society by violent video video games.
Drawing on crime statistics, cutting-edge social analysis, and scientific research of the teenage mind, Col. Grossman reveals how video video games that depict delinquent, misanthropic, casually savage conduct can warp the thoughts – with doubtlessly lethal outcomes. His e book will grow to be the main focus of a brand new nationwide dialog about video video games and the epidemic of mass murders that they’ve unleashed.
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Assassination Era: Video Video games, Aggression, and the Psychology of Killing
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